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Public API Reference |
A mesh node is a single list of meshes that can be rendered in one go without any explicit order considerations. More...
#include <csplugincommon/rendermanager/rendertree.h>
Classes | |
| struct | SingleMesh |
| A single mesh within the tree to be rendered. More... | |
Public Member Functions | |
| ContextNode & | GetOwner () const |
| Owner. | |
Public Attributes | |
| TreeTraitsType::MeshNodeKeyType | key |
| Our own key. | |
| MeshArrayType | meshes |
| All the meshes within the meshnode. | |
| int | sorting |
| Sorting. | |
A mesh node is a single list of meshes that can be rendered in one go without any explicit order considerations.
Definition at line 298 of file rendertree.h.
| ContextNode& CS::RenderManager::RenderTree< TreeTraits >::MeshNode::GetOwner | ( | ) | const [inline] |
Owner.
Definition at line 349 of file rendertree.h.
| TreeTraitsType::MeshNodeKeyType CS::RenderManager::RenderTree< TreeTraits >::MeshNode::key |
Our own key.
Definition at line 352 of file rendertree.h.
| MeshArrayType CS::RenderManager::RenderTree< TreeTraits >::MeshNode::meshes |
All the meshes within the meshnode.
Definition at line 358 of file rendertree.h.
| int CS::RenderManager::RenderTree< TreeTraits >::MeshNode::sorting |
Sorting.
Definition at line 355 of file rendertree.h.