, including all inherited members.
| ActivatePass(size_t ticket, size_t number)=0 | iShader | [pure virtual] |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
| Clear()=0 | iShaderVariableContext | [pure virtual] |
| DeactivatePass(size_t ticket)=0 | iShader | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| ForceTechnique(int priority)=0 | iShader | [pure virtual] |
| GetAvailablePriorities(size_t prioTicket) const =0 | iShader | [pure virtual] |
| GetFileName()=0 | iShader | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetMetadata() const =0 | iShader | [pure virtual] |
| GetNumberOfPasses(size_t ticket)=0 | iShader | [pure virtual] |
| GetPrioritiesTicket(const CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShader | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetShaderVariables() const =0 | iShaderVariableContext | [pure virtual] |
| GetTechniqueMetadata(int priority, const char *dataKey) const =0 | iShader | [pure virtual] |
| GetTicket(const CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShader | [pure virtual] |
| GetUsedShaderVars(size_t ticket, csBitArray &bits, uint userFlags=svuAll) const =0 | iShader | [pure virtual] |
| GetVariable(CS::ShaderVarStringID name) const =0 | iShaderVariableContext | [pure virtual] |
| GetVariableAdd(CS::ShaderVarStringID name) | iShaderVariableContext | [inline] |
| IncRef()=0 | iBase | [pure virtual] |
| IsEmpty() const =0 | iShaderVariableContext | [pure virtual] |
| PushShaderVariables(csShaderVariableStack &stack, size_t ticket) const =0 | iShader | [pure virtual] |
| PushVariables(csShaderVariableStack &stack) const =0 | iShaderVariableContext | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryObject()=0 | iShader | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| RemoveVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
| RemoveVariable(CS::ShaderVarStringID name)=0 | iShaderVariableContext | [pure virtual] |
| ReplaceVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
| SetFileName(const char *filename)=0 | iShader | [pure virtual] |
| SetupPass(size_t ticket, const CS::Graphics::RenderMesh *mesh, CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShader | [pure virtual] |
| svuAll enum value | iShader | |
| svuBuffers enum value | iShader | |
| svuFP enum value | iShader | |
| SVUserFlags enum name | iShader | |
| svuTextures enum value | iShader | |
| svuVP enum value | iShader | |
| svuVProc enum value | iShader | |
| TeardownPass(size_t ticket)=0 | iShader | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |