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Public API Reference |
Render manager visibility culling. More...
#include "csplugincommon/rendermanager/rendertree.h"#include "csplugincommon/rendermanager/renderview.h"#include "iengine/viscull.h"Go to the source code of this file.
Classes | |
| class | CS::RenderManager::Implementation::ViscullCallback< RenderTree > |
| Helper class implementing the visculler callback functionality and adds rendermeshes via AddRenderMeshToContext function. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::RenderManager |
Classes for render manager plugin implementation. | |
Functions | |
| template<typename RenderTree > | |
| bool | CS::RenderManager::Viscull (typename RenderTree::ContextNode &context, RenderView *rw, iVisibilityCuller *culler) |
| Use the given renderview and visibility culler to perform a culling step, add all found meshes to the given context. | |
Render manager visibility culling.
Definition in file viscull.h.