| [ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
This is a very simple class that keeps track of a coordinate in the maze:
class RoomCoordinate
{
public:
int x, y, z;
RoomCoordinate () : x (0), y (0), z (0) { }
RoomCoordinate (int x, int y, int z) : x (x), y (y), z (z) { }
RoomCoordinate (const RoomCoordinate& rc) : x (rc.x), y (rc.y), z (rc.z) { }
# ifdef CS_DEBUG
static bool IsValid (int x, int y, int z)
{
return (x >= 0 && x < MAZE_DIMENSION &&
y >= 0 && y < MAZE_DIMENSION &&
z >= 0 && z < MAZE_DIMENSION);
}
bool IsValid () const
{
return IsValid (x, y, z);
}
# endif
};
|
One special thing in this class is the usage of the ‘CS_DEBUG’ define. When your application is compiled in debug mode this define will be set. This means that you can do additional checks in debug mode that will disappear in optimize/release mode. This is very useful during development.
This document was generated using texi2html 1.76.