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Public API Reference |
A list of camera position objects. More...
#include <iengine/campos.h>
Public Member Functions | |
| virtual int | Add (iCameraPosition *obj)=0 |
| Add a camera position. | |
| virtual csPtr< iCameraPosition > | CreateCameraPosition (const char *name)=0 |
| Create a new empty camera position but don't add it to the engine list. | |
| virtual int | Find (iCameraPosition *obj) const =0 |
| Find a camera position and return its index. | |
| virtual iCameraPosition * | FindByName (const char *Name) const =0 |
| Find a camera position by name. | |
| virtual iCameraPosition * | Get (int n) const =0 |
| Return a camera position by index. | |
| virtual int | GetCount () const =0 |
| Return the number of camera positions in this list. | |
| virtual iCameraPosition * | NewCameraPosition (const char *name)=0 |
| Create a new empty camera position and add it to the engine list. | |
| virtual bool | Remove (iCameraPosition *obj)=0 |
| Remove a camera position. | |
| virtual bool | Remove (int n)=0 |
| Remove the nth camera position. | |
| virtual void | RemoveAll ()=0 |
| Remove all camera positions. | |
A list of camera position objects.
Main ways to get pointers to this interface:
Main users of this interface:
| virtual int iCameraPositionList::Add | ( | iCameraPosition * | obj | ) | [pure virtual] |
Add a camera position.
| virtual csPtr<iCameraPosition> iCameraPositionList::CreateCameraPosition | ( | const char * | name | ) | [pure virtual] |
Create a new empty camera position but don't add it to the engine list.
| virtual int iCameraPositionList::Find | ( | iCameraPosition * | obj | ) | const [pure virtual] |
Find a camera position and return its index.
| virtual iCameraPosition* iCameraPositionList::FindByName | ( | const char * | Name | ) | const [pure virtual] |
Find a camera position by name.
| virtual iCameraPosition* iCameraPositionList::Get | ( | int | n | ) | const [pure virtual] |
Return a camera position by index.
| virtual int iCameraPositionList::GetCount | ( | ) | const [pure virtual] |
Return the number of camera positions in this list.
| virtual iCameraPosition* iCameraPositionList::NewCameraPosition | ( | const char * | name | ) | [pure virtual] |
Create a new empty camera position and add it to the engine list.
| virtual bool iCameraPositionList::Remove | ( | iCameraPosition * | obj | ) | [pure virtual] |
Remove a camera position.
| virtual bool iCameraPositionList::Remove | ( | int | n | ) | [pure virtual] |
Remove the nth camera position.
| virtual void iCameraPositionList::RemoveAll | ( | ) | [pure virtual] |
Remove all camera positions.