![]() |
Public API Reference |
Physical description of an animated mesh. More...
#include "csutil/scf_interface.h"#include "imesh/animnode/skeleton2anim.h"#include "ivaria/dynamics.h"Go to the source code of this file.
Classes | |
| struct | CS::Animation::iBodyBone |
| A body bone holds the physical description of the bone of an animated mesh. More... | |
| struct | CS::Animation::iBodyBoneCollider |
| These are the properties of the collider associated to a bone. More... | |
| struct | CS::Animation::iBodyBoneJoint |
| These are the properties of the joint associated to a bone. More... | |
| struct | CS::Animation::iBodyBoneProperties |
| These are the main properties of a bone's rigid body. More... | |
| struct | CS::Animation::iBodyChain |
| A body chain is a subtree of the skeleton of an animated mesh. More... | |
| struct | CS::Animation::iBodyChainNode |
| A node in a body chain tree. More... | |
| struct | CS::Animation::iBodyManager |
| A class to manage the creation and deletion of bodies' skeletons. More... | |
| struct | CS::Animation::iBodySkeleton |
| This class holds the physical description of the skeleton of an animated mesh. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Animation |
Animation-related types. | |
Physical description of an animated mesh.
Definition in file bodymesh.h.