![]() |
Public API Reference |
Object change watcher. More...
#include "csutil/scf.h"Go to the source code of this file.
Classes | |
| struct | iObjectWatcher |
| This is a generic object watcher. More... | |
| struct | iObjectWatcherListener |
| Implement this class if you're interested in hearing about object watcher events. More... | |
Defines | |
Operations | |
Operations indicate what has changed in one of the objects that is being watched. | |
| #define | CS_WATCH_NONE 0 |
| No operation recorded yet. | |
| #define | CS_WATCH_LIGHT_DESTROY 1 |
| Light has been destroyed. | |
| #define | CS_WATCH_LIGHT_MOVE 2 |
| Light has moved. | |
| #define | CS_WATCH_LIGHT_RADIUS 3 |
| Light has changed radius. | |
| #define | CS_WATCH_LIGHT_COLOR 4 |
| Light has changed color. | |
| #define | CS_WATCH_LIGHT_SECTOR 5 |
| Light has changed sector. | |
| #define | CS_WATCH_MOVABLE_DESTROY 6 |
| Movable has been destroyed. | |
| #define | CS_WATCH_MOVABLE_CHANGED 7 |
| Movable has changed otherwise. | |
| #define | CS_WATCH_LIGHT_ATTENUATION 8 |
| Light has changed attenuation. | |
| #define | CS_WATCH_SECTOR_NEWMESH 9 |
| Sector has a new mesh. | |
| #define | CS_WATCH_SECTOR_REMOVEMESH 10 |
| Sector has a removed mesh. | |
Object change watcher.
Definition in file objwatch.h.