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Public API Reference |
Shader variable accessor for a normalization cubemap. More...
#include <csplugincommon/render3d/normalizationcube.h>
Public Member Functions | |
| csNormalizationCubeAccessor (iTextureManager *txtmgr, int sideSize) | |
| Create new accessor. | |
| virtual void | PreGetValue (csShaderVariable *variable) |
| Called before the value of the attached SV is returned. | |
Shader variable accessor for a normalization cubemap.
Definition at line 36 of file normalizationcube.h.
| csNormalizationCubeAccessor::csNormalizationCubeAccessor | ( | iTextureManager * | txtmgr, |
| int | sideSize | ||
| ) |
Create new accessor.
| txtmgr | The texture manager to register the texture with. |
| sideSize | Size of a cube map edge. |
| virtual void csNormalizationCubeAccessor::PreGetValue | ( | csShaderVariable * | variable | ) | [virtual] |
Called before the value of the attached SV is returned.
Implements iShaderVariableAccessor.