, including all inherited members.
| AddExtraRenderMesh(CS::Graphics::RenderMesh *renderMesh)=0 | iMeshWrapper | [pure virtual] |
| AddExtraRenderMesh(CS::Graphics::RenderMesh *renderMesh, csZBufMode zBufMode)=0 | iMeshWrapper | [pure virtual] |
| AddInstance(csVector3 &position, csMatrix3 &rotation)=0 | iMeshWrapper | [pure virtual] |
| AddMeshToStaticLOD(int lod, iMeshWrapper *mesh)=0 | iMeshWrapper | [pure virtual] |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| CreateStaticLOD()=0 | iMeshWrapper | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DestroyStaticLOD()=0 | iMeshWrapper | [pure virtual] |
| FindChildByName(const char *name)=0 | iMeshWrapper | [pure virtual] |
| GetDrawCallback(int idx) const =0 | iMeshWrapper | [pure virtual] |
| GetDrawCallbackCount() const =0 | iMeshWrapper | [pure virtual] |
| GetExtraRenderMesh(size_t idx) const =0 | iMeshWrapper | [pure virtual] |
| GetExtraRenderMeshCount() const =0 | iMeshWrapper | [pure virtual] |
| GetExtraRenderMeshZBufMode(size_t idx) const =0 | iMeshWrapper | [pure virtual] |
| GetFactory() const =0 | iMeshWrapper | [pure virtual] |
| GetFlags()=0 | iMeshWrapper | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetMaximumRenderDistance() const =0 | iMeshWrapper | [pure virtual] |
| GetMaximumRenderDistanceVar() const =0 | iMeshWrapper | [pure virtual] |
| GetMeshObject() const =0 | iMeshWrapper | [pure virtual] |
| GetMinimumRenderDistance() const =0 | iMeshWrapper | [pure virtual] |
| GetMinimumRenderDistanceVar() const =0 | iMeshWrapper | [pure virtual] |
| GetMovable() const =0 | iMeshWrapper | [pure virtual] |
| GetPortalContainer() const =0 | iMeshWrapper | [pure virtual] |
| GetRadius() const =0 | iMeshWrapper | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRenderMeshes(int &num, iRenderView *rview, uint32 frustum_mask)=0 | iMeshWrapper | [pure virtual] |
| GetRenderPriority() const =0 | iMeshWrapper | [pure virtual] |
| GetScreenBoundingBox(iCamera *camera)=0 | iMeshWrapper | [pure virtual] |
| GetStaticLOD()=0 | iMeshWrapper | [pure virtual] |
| GetSVContext()=0 | iMeshWrapper | [pure virtual] |
| GetTransformedBoundingBox(const csReversibleTransform &trans)=0 | iMeshWrapper | [pure virtual] |
| GetWorldBoundingBox()=0 | iMeshWrapper | [pure virtual] |
| GetZBufMode() const =0 | iMeshWrapper | [pure virtual] |
| HardTransform(const csReversibleTransform &t)=0 | iMeshWrapper | [pure virtual] |
| HitBeam(const csVector3 &start, const csVector3 &end, bool do_material=false)=0 | iMeshWrapper | [pure virtual] |
| HitBeamBBox(const csVector3 &start, const csVector3 &end)=0 | iMeshWrapper | [pure virtual] |
| HitBeamObject(const csVector3 &start, const csVector3 &end, bool do_material=false)=0 | iMeshWrapper | [pure virtual] |
| HitBeamOutline(const csVector3 &start, const csVector3 &end)=0 | iMeshWrapper | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| PlaceMesh()=0 | iMeshWrapper | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryObject()=0 | iMeshWrapper | [pure virtual] |
| QuerySceneNode()=0 | iMeshWrapper | [pure virtual] |
| RemoveDrawCallback(iMeshDrawCallback *cb)=0 | iMeshWrapper | [pure virtual] |
| RemoveExtraRenderMesh(CS::Graphics::RenderMesh *renderMesh)=0 | iMeshWrapper | [pure virtual] |
| RemoveExtraRenderMesh(size_t idx)=0 | iMeshWrapper | [pure virtual] |
| RemoveInstance(csShaderVariable *instance)=0 | iMeshWrapper | [pure virtual] |
| RemoveMeshFromStaticLOD(iMeshWrapper *mesh)=0 | iMeshWrapper | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| ResetMinMaxRenderDistance()=0 | iMeshWrapper | [pure virtual] |
| SetDrawCallback(iMeshDrawCallback *cb)=0 | iMeshWrapper | [pure virtual] |
| SetFactory(iMeshFactoryWrapper *factory)=0 | iMeshWrapper | [pure virtual] |
| SetFlagsRecursive(uint32 mask, uint32 flags=~0)=0 | iMeshWrapper | [pure virtual] |
| SetMaximumRenderDistance(float min)=0 | iMeshWrapper | [pure virtual] |
| SetMaximumRenderDistanceVar(iSharedVariable *min)=0 | iMeshWrapper | [pure virtual] |
| SetMeshObject(iMeshObject *)=0 | iMeshWrapper | [pure virtual] |
| SetMinimumRenderDistance(float min)=0 | iMeshWrapper | [pure virtual] |
| SetMinimumRenderDistanceVar(iSharedVariable *min)=0 | iMeshWrapper | [pure virtual] |
| SetRenderPriority(CS::Graphics::RenderPriority rp)=0 | iMeshWrapper | [pure virtual] |
| SetRenderPriorityRecursive(CS::Graphics::RenderPriority rp)=0 | iMeshWrapper | [pure virtual] |
| SetZBufMode(csZBufMode mode)=0 | iMeshWrapper | [pure virtual] |
| SetZBufModeRecursive(csZBufMode mode)=0 | iMeshWrapper | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |