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Public API Reference |
This is the simple implementation of csPixmap that uses a single texture. More...
#include <cstool/cspixmap.h>
Public Member Functions | |
| virtual void | Advance (csTicks) |
| advance in time | |
| csSimplePixmap (iTextureHandle *hTexture) | |
| Initialize the pixmap from a texture. | |
| csSimplePixmap (iTextureHandle *hTexture, int x, int y, int w, int h) | |
| Initialize the pixmap from a texture with given rectangle. | |
| virtual void | DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0) |
| Draw the pixmap given the screen position and new size. | |
| virtual void | DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0) |
| Draw the pixmap tiled over an area. | |
| virtual iTextureHandle * | GetTextureHandle () |
| return current texture handle | |
| virtual int | Height () |
| return current height of this pixmap | |
| void | SetTextureHandle (iTextureHandle *hTexture) |
| Change pixmap texture handle. | |
| void | SetTextureRectangle (int x, int y, int w, int h) |
| Set new location of pixmap image on texture. | |
| virtual int | Width () |
| return current width of this pixmap | |
| virtual | ~csSimplePixmap () |
| Deinitialize the pixmap. | |
This is the simple implementation of csPixmap that uses a single texture.
Definition at line 86 of file cspixmap.h.
| csSimplePixmap::csSimplePixmap | ( | iTextureHandle * | hTexture | ) |
Initialize the pixmap from a texture.
| csSimplePixmap::csSimplePixmap | ( | iTextureHandle * | hTexture, |
| int | x, | ||
| int | y, | ||
| int | w, | ||
| int | h | ||
| ) |
Initialize the pixmap from a texture with given rectangle.
| virtual csSimplePixmap::~csSimplePixmap | ( | ) | [virtual] |
Deinitialize the pixmap.
| virtual void csSimplePixmap::Advance | ( | csTicks | ElapsedTime | ) | [inline, virtual] |
| virtual void csSimplePixmap::DrawScaled | ( | iGraphics3D * | g3d, |
| int | sx, | ||
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| uint8 | Alpha = 0 |
||
| ) | [virtual] |
Draw the pixmap given the screen position and new size.
Implements csPixmap.
| virtual void csSimplePixmap::DrawTiled | ( | iGraphics3D * | g3d, |
| int | sx, | ||
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | orgx, | ||
| int | orgy, | ||
| uint8 | Alpha = 0 |
||
| ) | [virtual] |
Draw the pixmap tiled over an area.
multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn.
Implements csPixmap.
| virtual iTextureHandle* csSimplePixmap::GetTextureHandle | ( | ) | [virtual] |
return current texture handle
Implements csPixmap.
| virtual int csSimplePixmap::Height | ( | ) | [virtual] |
return current height of this pixmap
Implements csPixmap.
| void csSimplePixmap::SetTextureHandle | ( | iTextureHandle * | hTexture | ) |
Change pixmap texture handle.
| void csSimplePixmap::SetTextureRectangle | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h | ||
| ) | [inline] |
Set new location of pixmap image on texture.
Definition at line 103 of file cspixmap.h.
| virtual int csSimplePixmap::Width | ( | ) | [virtual] |
return current width of this pixmap
Implements csPixmap.