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object --+
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ClassWithParameters --+
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Core.Stimulus --+
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Gratings.LuminanceGratingCommon --+
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SphereWindow
This draws an opaque sphere with a single window in it.
This is useful when you need to have a viewport on a 3D scene.
Parameters
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bit_depth -- precision with which grating is calculated and sent to OpenGL (UnsignedInteger)
Inherited from VisionEgg.Gratings.LuminanceGratingCommon
Default: 8
num_s_samples -- (UnsignedInteger)
Default: 512
num_t_samples -- (UnsignedInteger)
Default: 512
on -- (Boolean)
Default: True
opaque_color -- (Sequence4 of Real)
Default: (0.5, 0.5, 0.5, 0.0)
radius -- (Real)
Default: 1.0
slices -- (UnsignedInteger)
Default: 30
stacks -- (UnsignedInteger)
Default: 30
window_center_azimuth -- (Real)
Default: 0.0
window_center_elevation -- (Real)
Default: 0.0
window_shape -- can be 'circle', 'gaussian', or 'lat-long rectangle' (String)
Default: gaussian
window_shape_parameter2 -- (currently only used for) height of lat-long rectangle (in degrees) (Real)
Default: 30.0
window_shape_radius_parameter -- radius of circle, sigma of gaussian, width of lat-long rectangle (in degrees) (Real)
Default: 36.0
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parameters_and_defaults = {'on':(True, ve_types.Boolean), 'win
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| Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Redraw the scene on every frame.
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| Class Variable Details |
parameters_and_defaults
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